Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Small Screen Triumph

The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it succeeded in capturing multiple facets of the gamer's experience.

We followed vault-dweller Lucy, attempting to uphold her morals and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's leadership and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the irradiated badlands.

Setting the Stage for Season Two

The debut season's conclusion revealed a major secret about the culprits behind the global annihilation that trapped a population in subterranean shelters for an extended period. It also raised several enigmas unresolved for the next installment – and, on this occasion, anticipations are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Going into the first season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the reception to the show, so this time people are arriving with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.

“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its production team prioritized real props and sets were fabricated, echoing the improvised nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s tangible.”

Actually, virtually each creature you see on-screen is real, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, in collaboration with the original creators behind the source material. This mutual respect for the world is clear in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This approach will create a new weekly discussion, something the showrunners themselves are eager to engage with.

“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”

Kristen Kennedy
Kristen Kennedy

Maya Chen is a digital artist and design educator specializing in vector graphics and creative branding, with over a decade of industry experience.